Character design and Z-Brush Sculpt

This assignment is split up into 3 parts.

1.  A character sculpt in Zbrush which adheres to your own concept

2. A portfolio of life drawing to compliment your 3D work

3. Then a fully textured sculpt within Zbrush.

This page will contain all the concept work I produce and the progress pictures of the Z-Brush Sculpt.

Our character has to fit the theme ’3D fighting game’ it has to also be bipedal and include 4 accessories, which can include clothing or weapons. I’ve decided to follow a similar style to that which is used in Soul Caliber games, as the characters feature pieces of armor and wield weapons all of which add alot of personality.

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