3D assignment using 3DS Max for modelling, Photoshop for textures and UDK.
Here is the beginning of the planning process, after collating references(which are not posted here) I did some basic concepts and settled on a decent floor plan, of which might be changed throughout the creation process(I’ll probably go back and spice them up abit for display purposes). I then created a ‘Whitebox’ in 3DS Max and UDK.
Once I was happy with the rough design of the environment I started creating the assets to populate it.
I then changed the design of the environment slightly and started populating it with the assets I’d made.
After this stage our work was submitted for a milestone review, then using the feedback from that we had to build upon our work and make a start on the texturing and lighting processes.
Below are the final images that I took from UDK.
































